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Mise à jour à la 4

Sisulizer 4 is a payés mise à jour recommendée pour tous les clients de Sisulizer 1.x, 2008/2010 et 3.

Update to Sisulizer 4

Vous utilisez encore Sisulizer 1.x, Sisulizer 2008/2010 ou Sisulizer 3?

Il est temps de mettre à jour à la version 4 pour profiter des nouvelles fonctions des versions 4.

News sur le logiciel de localisation

Version 4 Build 369 libéré

6.10.2017

La nouvelle version a de nouvelles fonctions. [plus]

Sisulizer 4 Build 366

1.3.2017

Build 366 - support for Visual Studio 2017 [...]

10 Years Sisulizer

5.8.2016

Celebrate and save Big. [...]

Delphi Berlin, Android, Project Merge...

6.5.2016

Build 360 [...]

Delphi 10, VS 2015, .NET 4.6

14.10.2015

Up-to-date for the future. [...]

Nos clients utilisent Sisulizer...

portée clients internationaux avec le logiciel dans leur langue

pour localiser leurs interne logiciel dans les filiales internationales

construire multilingue logiciel personnalisé pour les entreprises de leurs clients

comme Les fournisseurs de services de localisation parce que c'est l'outil de localisation de leurs clients

pour localiser le logiciel à gouvernement Agences

À enseigner les logiciels localisation dans les universités

pour la localisation de logiciels sur électronique Dispositifs

Traduction de logiciels pour biomédical Matériel

pour localiser le logiciel dans la Mining L'industrie

créer un logiciel mulitlingual pour mécanique Ingénierie

 

Platform Files

Some compilers can compile the same project for two or more platforms. Platforms are for different CPU or for different operating system. For example Visual C++ can compile projects for 32-bit and 64-bit Windows. Delphi can compile VCL applications for 32-bit and 64-bit Windows. Delphi can compile FireMonkey application even more platform such as OSX and iOS. The common things for platform files are they each platform file for same project contains the same resource items. Only the code part of the platform files differ. When dealing with multiple platform files one choice would be to add each platform file into Sisulizer project. However this approach is not good because it causes every resource and strings to appear multiple times. By adding only one file into the project and then configuring that file to have one or more platform files is a much better solution. First is brings each item only once to the project and secondly the same settings are used for each platform files.

Create a Sisulizer project that contains a WIN32 EXE. Once the project is created add the additional files as platform files. Right click the EXE file in the project three and choose Properties. Then choose Platform files sheet and click Add button to add files. Add the 64-bit output file of the same project. If you have more than two output targets then add each platform file.

Now you have added two platforms files, 64-bit Windows file and 32-bit Mac file. The main file of the source is specified in the File sheet and it is 32-bit Windows file. All three files contains the same sources and are localized in the same way.

The following table contains the development tools supported by Sisulizer that can create multiple target files:

Development tool Description
Visual C++ 32-bit and 64-bit Windows.
Visual Studio using .NET Several .NET assembly formats: 32-bit, 64-bit, platform independent.
Delphi XE2 and C++Builder XE2 or later using VCL 32-bit and 64-bit Windows.
Delphi XE2 and C++Builder XE2 or later using FireMonkey 32-bit and 64-bit Windows, 32-bit OSX and iOS.